Total conquest forum6/5/2023 Is there a stealth mechanic or any way to make units invisible? There is a faction in Hyrule based entirely around hidden and stealth units, which might not translate well into 0AD if there is no way for units to become invisible. Similar to the first question, is it also possible to make it so certain units can move through trees or forests? Is it possible to make certain land based units able to move into water? Even better, can moving into water trigger certain animations instead of just walking and idling? There are several aquatic races in Hyrule that have the ability to cross deep water, this would be great if it could be done in 0AD. Run rome.exe and select "Total Conquest v2.2 Lite" from the drop-down mod list.- Is there any kind of limit to the number of civs that can be loaded into the game at once?Like other games in the Total War series, Hyrule Total War has a much larger number than most RTS' games: 20 playable factions and a dozen NPC factions.Unzip total_conquest_v22_lite.zip to your mod folder.Install EU:Rome Vae Victis (or EU:Rome Gold) and patch to 2.32.Removed all static_modifier changes for 'lite' version. Removed entire history section of 2.0 for 'lite' version. Removed a whole bunch of modified vanilla events for the 'lite' version. Replaced "alliance_with" (which doesn't exist in EUR code) with a +400 relationship effect when countries are released. Fixed an entry in event 10010 (a pretty important event!) that prevented it from firing. Fixed localisation issues on releasing nations. Removed ability to sell provinces, it was too bugged. Raised maximum annex size to 12 provinces. Made some changes to the diploannexation decision that *should* prevent the 'crazy decisions' bug (couldn't seem to reproduce the bug consistently with 2.32 beta patch). Changed the 'Vae Victis' event to only fire for countries that have fewer than 6 provinces. Added a modifier that reduces civilisation spread for Barbarian provinces. Added a modifier to stop civilisation spread while at war (to stop the 'turbo civving' effect of provinces after the 'Vae Victis' efent). This can be done through the Decisions window while at peace.
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